# 
# The Land Doctrine Technology Group
#

#
#	
#	
#	
technology = {
	id = 11
	category = land_doctrine
	name = TECH_LAND_DOC_NAME #Localized name
	desc = TECH_LAND_DOC_DESC #Localized description
	
	level = { # 1 - Great War Experience Analysis
		id = 11000
		name = TECH_LEVEL_LAND_DOC_1_NAME 
		desc = TECH_LEVEL_LAND_DOC_1_DESC 
		
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Static Defense Doctrine
			id = 11001
			name = TECH_APP_LAND_DOC_1_1_NAME
			desc = TECH_APP_LAND_DOC_1_1_DESC
			
			required = { }
			chance = 90
			cost = 20
			time = 140
			neg_offset = 35
			pos_offset = 70
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = militia when = now value = 5 }
				command = { type = ground_defense which = infantry when = now value = 3 }
				command = { type = ground_defense which = bergsjaeger when = now value = 3 }
				command = { type = ground_defense which = paratrooper when = now value = 3 }
				command = { type = ground_defense which = marine when = now value = 1 }
				command = { type = ground_defense which = mechanized when = now value = 3 }

				command = { type = air_defense which = infantry when = now value = 1 }
				command = { type = air_defense which = cavalry when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 1 }
				command = { type = air_defense which = armor when = now value = 1 }
				command = { type = air_defense which = mechanized when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = marine when = now value = 1 }

			}
		}
		application = { # Motorized Warfare Doctrine
			id = 11002
			name = TECH_APP_LAND_DOC_1_2_NAME
			desc = TECH_APP_LAND_DOC_1_2_DESC
			
			required = { }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = activate_unit_type which = motorized }
				command = { type = max_organization which = infantry when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
				command = { type = max_organization which = marine when = now value = 1 }
				command = { type = max_organization which = cavalry when = now value = 5 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 10 }
				command = { type = ground_defense which = motorized when = now value = 3 }
			}
		}
		application = { # Encirclement-Destruction Doctrine
			id = 11003
			name = TECH_APP_LAND_DOC_1_3_NAME
			desc = TECH_APP_LAND_DOC_1_3_DESC
			
			required = { }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 2 }
				command = { type = max_organization which = militia when = now value = 2 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = cavalry when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 5 }
				command = { type = max_organization which = paratrooper when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 1 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
				
			}
		}
		application = { # Specialist Warfare Doctrine
			id = 11004
			name = TECH_APP_LAND_DOC_1_4_NAME
			desc = TECH_APP_LAND_DOC_1_4_DESC
			
			required = { }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { }
			}
		}
	} # Level 1
	
	level = { # 2 - Pre-War Field Testing
		id = 11100
		name = TECH_LEVEL_LAND_DOC_2_NAME 
		desc = TECH_LEVEL_LAND_DOC_2_DESC 
		
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Tactical Offensive Regimen
			id = 11101
			name = TECH_APP_LAND_DOC_2_1_NAME
			desc = TECH_APP_LAND_DOC_2_1_DESC
			
			required = { 11002 11003 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = cavalry when = now value = 10 }
				command = { type = max_organization which = motorized when = now value = 9 }
				command = { type = max_organization which = mechanized when = now value = 10 }
				command = { type = max_organization which = armor when = now value = 10 }
				command = { type = max_organization which = marine when = now value = 4 }
				command = { type = max_organization which = paratrooper when = now value = 10 }
				command = { type = deactivate which = 11104 }
			}
		}
		application = { # Tactical Defensive Regimen
			id = 11104
			name = TECH_APP_LAND_DOC_2_4_NAME
			desc = TECH_APP_LAND_DOC_2_4_DESC
			
			required = { 11001 }
			chance = 90
			cost = 20
			time = 140
			neg_offset = 35
			pos_offset = 70
			
			effects = {
				command = { type = max_organization which = cavalry when = now value = 5 }
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = militia when = now value = 5 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = deactivate which = 11101 }
			}
		}
		application = { # Army Long-Range Reconnaissance Doctrine
			id = 11102
			name = TECH_APP_LAND_DOC_2_2_NAME
			desc = TECH_APP_LAND_DOC_2_2_DESC
			
			required = { 11003 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = cavalry when = now value = 2 }
				command = { type = max_organization which = infantry when = now value = 5 }
			}
		}
		application = { # Motorized HQs
			id = 11103
			name = TECH_APP_LAND_DOC_2_3_NAME
			desc = TECH_APP_LAND_DOC_2_3_DESC
			
			required = { 11002 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = cavalry when = now value = 3 }
				command = { type = max_organization which = infantry when = now value = 3 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 8 }
				command = { type = max_organization which = marine when = now value = 1 }
				command = { type = max_organization which = paratrooper when = now value = 1 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
			}
		}
	} # Level 2
	
	level = { # 3 - Early War Experience Analysis
		id = 11200
		name = TECH_LEVEL_LAND_DOC_3_NAME 
		desc = TECH_LEVEL_LAND_DOC_3_DESC 
				
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Manoeuvre Artillery Doctrine
			id = 11201
			name = TECH_APP_LAND_DOC_3_1_NAME
			desc = TECH_APP_LAND_DOC_3_1_DESC
			
			required = { 11002 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 3 }
				command = { type = max_organization which = motorized when = now value = 3 }
				command = { type = max_organization which = mechanized when = now value = 3 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
				command = { type = max_organization which = marine when = now value = 3 }
				command = { type = max_organization which = paratrooper when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
command = { type = ground_defense which = paratrooper when = now value = 1 }
				command = { type = ground_defense which = bergsjaeger when = now value = 1 }
				command = { type = ground_defense which = marine when = now value = 1 }
				command = { type = ground_defense which = infantry when = now value = 1 }
				command = { type = ground_defense which = motorized when = now value = 1 }
				command = { type = ground_defense which = cavalry when = now value = 1 }
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
				command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = marine when = now value = 1 }
				command = { type = soft_attack which = cavalry when = now value = 1 }
			}
		}
		application = { # Counter Artillery Doctrine
			id = 11202
			name = TECH_APP_LAND_DOC_3_2_NAME
			desc = TECH_APP_LAND_DOC_3_2_DESC
			
			required = { 14702 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 3 }
				command = { type = max_organization which = motorized when = now value = 3 }
				command = { type = max_organization which = mechanized when = now value = 3 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 3 }
			}
		}
		application = { # Combined Arms Warfare Doctrine
			id = 11203
			name = TECH_APP_LAND_DOC_3_3_NAME
			desc = TECH_APP_LAND_DOC_3_3_DESC
			
			required = { 11002 11103 11201 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = marine when = now value = 3 }
				command = { type = max_organization which = paratrooper when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = cavalry when = now value = 5 }
				command = { type = max_organization which = infantry when = now value = 8 }
				command = { type = max_organization which = motorized when = now value = 10 }
				command = { type = max_organization which = mechanized when = now value = 10 }
				command = { type = max_organization which = armor when = now value = 10 }
			}
		}
		application = { # Deep Area Defense Doctrine
			id = 11204
			name = TECH_APP_LAND_DOC_3_4_NAME
			desc = TECH_APP_LAND_DOC_3_4_DESC
			
			required = { 11001 }
			chance = 90
			cost = 20
			time = 140
			neg_offset = 35
			pos_offset = 70
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = ground_defense which = infantry when = now value = 2 }
				command = { type = ground_defense which = motorized when = now value = 2 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = ground_defense which = marine when = now value = 2 }
				command = { type = max_organization which = marine when = now value = 5 }
				command = { type = ground_defense which = paratrooper when = now value = 2 }
				command = { type = max_organization which = paratrooper when = now value = 5 }
				command = { type = ground_defense which = bergsjaeger when = now value = 2 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
			}
		}
		application = { # Triphibious Operations Doctrine
			id = 11205
			name = TECH_APP_LAND_DOC_3_5_NAME
			desc = TECH_APP_LAND_DOC_3_5_DESC
			
			required = { 11203 12204 12301 13205 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = paratrooper when = now value = 10 }
				command = { type = max_organization which = marine when = now value = 10 }
			}
		}
		
	} # Level 3
	
	level = { # 4 - Early War Combat Testing
		id = 11300
		name = TECH_LEVEL_LAND_DOC_4_NAME 
		desc = TECH_LEVEL_LAND_DOC_4_DESC 
						
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Divisional Defensive Organization
			id = 11301
			name = TECH_APP_LAND_DOC_4_1_NAME
			desc = TECH_APP_LAND_DOC_4_1_DESC
			
			required = { }
			chance = 90
			cost = 20
			time = 140
			neg_offset = 35
			pos_offset = 70
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = deactivate which = 11302 }
		command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = marine when = now value = 1 }
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = hard_attack which = bergsjaeger when = now value = 1 }
				command = { type = hard_attack which = cavalry when = now value = 1 }
			}
		}
		application = { # Divisional Offensive Organization
			id = 11302
			name = TECH_APP_LAND_DOC_4_2_NAME
			desc = TECH_APP_LAND_DOC_4_2_DESC
			
			required = { }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 5 }
				command = { type = max_organization which = paratrooper when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 2 }
command = { type = deactivate which = 11301 }
		command = { type = hard_attack which = infantry when = now value = 1 }
				command = { type = hard_attack which = motorized when = now value = 1 }
				command = { type = hard_attack which = mechanized when = now value = 1 }
				command = { type = hard_attack which = armor when = now value = 1 }
				command = { type = hard_attack which = marine when = now value = 1 }
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = hard_attack which = bergsjaeger when = now value = 1 }
				command = { type = hard_attack which = cavalry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = mechanized when = now value = 1 }
				command = { type = soft_attack which = armor when = now value = 1 }

				command = { type = air_defense which = infantry when = now value = 1 }
				command = { type = air_defense which = cavalry when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 1 }
				command = { type = air_defense which = armor when = now value = 1 }
				command = { type = air_defense which = mechanized when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = marine when = now value = 1 }
			}
		}

		application = { # Corps Long-Range Reconnaissance Doctrine
			id = 11303
			name = TECH_APP_LAND_DOC_4_3_NAME
			desc = TECH_APP_LAND_DOC_4_3_DESC
			
			required = { }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = cavalry when = now value = 2 }
			}
		}
		application = { # Signal Intelligence Operations
			id = 11304
			name = TECH_APP_LAND_DOC_4_4_NAME
			desc = TECH_APP_LAND_DOC_4_4_DESC
			
			required = { 1504 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = army_detection which = them value = -10 }
			}
		}
		application = { # Motorized Logistics Organization
			id = 11305
			name = TECH_APP_LAND_DOC_4_5_NAME
			desc = TECH_APP_LAND_DOC_4_5_DESC
			
			required = { 11103 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 4 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 2 }
			}
		}
		application = { # Forward Area Logistics Organization
			id = 11306
			name = TECH_APP_LAND_DOC_4_6_NAME
			desc = TECH_APP_LAND_DOC_4_6_DESC
			
			required = { 11305 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 3 }

                                command = { type = soft_attack which = infantry when = now value = 1 }
				command = { type = soft_attack which = motorized when = now value = 1 }
				command = { type = soft_attack which = marine when = now value = 1 }
				command = { type = soft_attack which = bergsjaeger when = now value = 1 }
                                command = { type = soft_attack which = artillery when = now value = 1 }
			}
		}
		application = { # Mechanized HQs
			id = 11307
			name = TECH_APP_LAND_DOC_4_7_NAME
			desc = TECH_APP_LAND_DOC_4_7_DESC
			
			required = { 11103 11203 2004 2100 2102 2004 2405 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
              			command = { type = activate_unit_type which = mechanized }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 4 }
			}
		}
	} # Level 4
	
	level = { # Late War Experience Analysis
		id = 11400
		name = TECH_LEVEL_LAND_DOC_5_NAME 
		desc = TECH_LEVEL_LAND_DOC_5_DESC 
						
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Elastic Defense Doctrine
			id = 11401
			name = TECH_APP_LAND_DOC_5_1_NAME
			desc = TECH_APP_LAND_DOC_5_1_DESC
			
			required = { 11203 11204 }
			chance = 90
			cost = 20
			time = 140
			neg_offset = 35
			pos_offset = 70
			
			effects = {
				command = { type = ground_defense which = infantry when = now value = 2 }
				command = { type = ground_defense which = motorized when = now value = 2 }
				command = { type = ground_defense which = marine when = now value = 2 }
				command = { type = ground_defense which = paratrooper when = now value = 2 }
				command = { type = ground_defense which = bergsjaeger when = now value = 2 }
                             	command = { type = ground_defense which = armor when = now value = 1 }
				command = { type = ground_defense which = mechanized when = now value = 1 }
			}
		}
		application = { # Improved Manoeuvre Artillery Doctrine
			id = 11402
			name = TECH_APP_LAND_DOC_5_2_NAME
			desc = TECH_APP_LAND_DOC_5_2_DESC
			
			required = { 11201 11305 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 5 }
			}
		}
		application = { # Special Operations Warfare Doctrine
			id = 11403
			name = TECH_APP_LAND_DOC_5_3_NAME
			desc = TECH_APP_LAND_DOC_5_3_DESC
			
			required = { 1102 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = marine when = now value = 5 }
				command = { type = max_organization which = paratrooper when = now value = 5 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = army_detection which = them value = -5 }
			}
		}
		application = { # Synchronized Artillery Doctrine
			id = 11404
			name = TECH_APP_LAND_DOC_5_4_NAME
			desc = TECH_APP_LAND_DOC_5_4_DESC
			
			required = { 11402 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = infantry when = now value = 5 }
				command = { type = max_organization which = militia when = now value = 5 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 5 }
				command = { type = soft_attack which = infantry when = now value = 2 }
				command = { type = soft_attack which = militia when = now value = 2 }
				command = { type = soft_attack which = motorized when = now value = 2 }
				command = { type = soft_attack which = mechanized when = now value = 2 }
				command = { type = soft_attack which = armor when = now value = 2 }
				command = { type = soft_attack which = bergsjaeger when = now value = 2 }
				command = { type = soft_attack which = marine when = now value = 2 }

				command = { type = air_attack which = infantry when = now value = 1 }
				command = { type = air_attack which = motorized when = now value = 1 }
				command = { type = air_attack which = mechanized when = now value = 1 }
				command = { type = air_attack which = armor when = now value = 1 }
				command = { type = air_attack which = paratrooper when = now value = 1 }
				command = { type = air_attack which = bergsjaeger when = now value = 1 }
				command = { type = air_attack which = marine when = now value = 1 }
				command = { type = air_attack which = cavalry when = now value = 1 }
				command = { type = AA_batteries value = 4 }

				command = { type = air_defense which = infantry when = now value = 1 }
				command = { type = air_defense which = cavalry when = now value = 1 }
				command = { type = air_defense which = motorized when = now value = 1 }
				command = { type = air_defense which = armor when = now value = 1 }
				command = { type = air_defense which = mechanized when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
				command = { type = air_defense which = bergsjaeger when = now value = 1 }
				command = { type = air_defense which = marine when = now value = 1 }

			}
		}
		
		application = { # Opposed Obstacle Crossing Operations
			id = 11405
			name = TECH_APP_LAND_DOC_5_5_NAME
			desc = TECH_APP_LAND_DOC_5_5_DESC
			
			required = { }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = shore_attack which = engineer value = 10 }
			}
		}
		application = { # Force Concentration Doctrine
			id = 11406
			name = TECH_APP_LAND_DOC_5_6_NAME
			desc = TECH_APP_LAND_DOC_5_6_DESC
			
			required = { 11203 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = infantry when = now value = 8 }
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = max_organization which = marine when = now value = 8 }
             			command = { type = ground_defense which = infantry when = now value = 1 }
				command = { type = ground_defense which = motorized when = now value = 1 }
				command = { type = ground_defense which = marine when = now value = 1 }
				command = { type = ground_defense which = paratrooper when = now value = 1 }
				command = { type = ground_defense which = bergsjaeger when = now value = 1 }
			}
		}
		application = { # Armored Spearhead Doctrine
			id = 11407
			name = TECH_APP_LAND_DOC_5_7_NAME
			desc = TECH_APP_LAND_DOC_5_7_DESC
			
			required = { 11406 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = motorized when = now value = 5 }
				command = { type = max_organization which = armor when = now value = 5 }
				command = { type = max_organization which = mechanized when = now value = 5 }
				command = { type = hard_attack which = armor when = now value = 2 }
			}
		}
		application = { # Operational Manoeuvre Warfare Doctrine
			id = 11408
			name = TECH_APP_LAND_DOC_5_8_NAME
			desc = TECH_APP_LAND_DOC_5_8_DESC
			
			required = { 11407 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = armor when = now value = 5 }
			}
		}
	} # Level 5
	
	level = { # 6 - Late War Combat Testing
		id = 11500
		name = TECH_LEVEL_LAND_DOC_6_NAME 
		desc = TECH_LEVEL_LAND_DOC_6_DESC 
						
		cost = 30
		time = 400
		neg_offset = 75
		pos_offset = 150

		application = { # Task Force Offensive Organization
			id = 11501
			name = TECH_APP_LAND_DOC_6_1_NAME
			desc = TECH_APP_LAND_DOC_6_1_DESC
			
			required = { 11408 }
			chance = 90
			cost = 30
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = max_organization which = mechanized when = now value = 6 }
				command = { type = max_organization which = armor when = now value = 6 }
				command = { type = max_organization which = paratrooper when = now value = 6 }
				command = { type = max_organization which = marine when = now value = 6 }
			}
		}
		
		application = { # Division Long-Range Reconnaissance Doctrine
			id = 11502
			name = TECH_APP_LAND_DOC_6_2_NAME
			desc = TECH_APP_LAND_DOC_6_2_DESC
			
			required = { 11408 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = bergsjaeger when = now value = 5 }
				command = { type = max_organization which = cavalry when = now value = 3 }
			}
		}
		application = { # Airborne Command Organization
			id = 11503
			name = TECH_APP_LAND_DOC_6_3_NAME
			desc = TECH_APP_LAND_DOC_6_3_DESC
			
			required = { 1973 }
			chance = 90
			cost = 25
			time = 160
			neg_offset = 40
			pos_offset = 80
			
			effects = {
				command = { type = max_organization which = mechanized when = now value = 3 }
				command = { type = max_organization which = armor when = now value = 3 }
				command = { type = max_organization which = paratrooper when = now value = 3 }
			}
		}
	} # Level 6
	
	# There are only six levels of the Doctrines.
}